Bruna Delfino

Bruna Delfino

Product Designer | Game Designer, She/Her

About

A designer who integrates design, creativity, and business strategy to drive innovation and shape the future of digital products and games.

Expert in UX, UI, Design Systems, Game Design, Service Design, Design Strategy, Product Growth, and Analytics.

- Leadership: developing teams through mentorship, performance evaluation, and clear communication. My goal is to ensure alignment between design vision and business objectives while fostering cross-functional collaboration and a culture of continuous improvement.

- Product Design & Research: I lead and organize end-to-end design processes by connecting product vision with strategic insights. I promote a research-driven approach and design principles, integrating user studies, data, market trends, and continuous feedback to inform design decisions and drive innovative solutions.

- Design Systems: building and scaling design systems with clear guidelines, reusable components, and design patterns to enhance operational efficiency while ensuring visual and functional consistency across products, teams, and platforms through system adoption and governance.

I have worked in the USA, Germany, Asia, and Brazil, designing products for both early-stage startups and major companies such as R/GA @ Goldman Sachs, Bradesco, Next Bank, PicPay Digital Bank, Google, Mastercard, Nike, Wildlife Studios, UCB - Union Chimique Belge, and Johnson & Johnson.

Contact

Instagram
LinkedIn
Medium

Projects

Ongoing
Neon Drift Game

Game in development.

2022

Building the future
of e-commerce in-app.

2021

A social approach
to investment futures.

2020

A new routine for
modern parents.

2019

Monetization model.

2019

Designing for visual and functional consistency.

2018

Insights to drive financial education forward.

Side Projects

2025

Design e dados formam uma combinação poderosa. Dados não são apenas números; analisados, eles geram insights para decisões estratégicas que conectam a criatividade a resultados de negócio.

Este ebook une teoria e prática para ensiná-lo a medir, analisar e comunicar o impacto do design com confiança e clareza, utilizando diversas métricas durante o desenvolvimento de produtos/serviços.

2024

[ENG] Level Design: Theory & Practice, a guide to mastering level creation in games, from foundational concepts to advanced strategies.

[PT/BR] Level Design: da Teoria à Prática, um guia para dominar a criação de níveis em jogos, desde os conceitos fundamentais até as estratégias mais avançadas.

Link para a versão em PT/BR

2023

Product, Design, and Technology teams can organize themselves in one place and gain visibility into features and their requirements for product development.

This template, which functions similarly to User Stories, can be used as a replacement.

Certifications

2024
Game Designer and Unreal Developer from EBAC - British School of Creative Arts and Technology

2024 / Currently

2024
Designing Strategy from IDEO U
2023
Future Leadership from Hyper Island
2023
Service Design from PM3 - School of Business and Digital Products
2023
Product Analytics from PM3 - School of Business and Digital Products
2023
Behavioural Design from Hyper Island
2023
Product Growth from PM3 - School of Business and Digital Products
2019
Insights for Innovation from IDEO U
2015
UX/UI Design from Miami Ad School/ESPM

Education

2006 — 2009
Bachelor in Communication | Area: Advertising at UNIVAS