
About
A designer who integrates design, creativity, and business strategy to drive innovation and shape the future of digital products and games.
Expert in UX, UI, Design Systems, Game Design, Service Design, Design Strategy, Product Growth, and Analytics.
- Leadership: developing teams through mentorship, performance evaluation, and clear communication. My goal is to ensure alignment between design vision and business objectives while fostering cross-functional collaboration and a culture of continuous improvement.
- Product Design & Research: I lead and organize end-to-end design processes by connecting product vision with strategic insights. I promote a research-driven approach and design principles, integrating user studies, data, market trends, and continuous feedback to inform design decisions and drive innovative solutions.
- Design Systems: building and scaling design systems with clear guidelines, reusable components, and design patterns to enhance operational efficiency while ensuring visual and functional consistency across products, teams, and platforms through system adoption and governance.
I have worked in the USA, Germany, Asia, and Brazil, designing products for both early-stage startups and major companies such as R/GA @ Goldman Sachs, Bradesco, Next Bank, PicPay Digital Bank, Google, Mastercard, Nike, Wildlife Studios, UCB - Union Chimique Belge, and Johnson & Johnson.
Contact
Work Experience
Projects
Game in development.

Side Projects
Design e dados formam uma combinação poderosa. Dados não são apenas números; analisados, eles geram insights para decisões estratégicas que conectam a criatividade a resultados de negócio.
Este ebook une teoria e prática para ensiná-lo a medir, analisar e comunicar o impacto do design com confiança e clareza, utilizando diversas métricas durante o desenvolvimento de produtos/serviços.

[ENG] Level Design: Theory & Practice, a guide to mastering level creation in games, from foundational concepts to advanced strategies.
[PT/BR] Level Design: da Teoria à Prática, um guia para dominar a criação de níveis em jogos, desde os conceitos fundamentais até as estratégias mais avançadas.
Link para a versão em PT/BR


Product, Design, and Technology teams can organize themselves in one place and gain visibility into features and their requirements for product development.
This template, which functions similarly to User Stories, can be used as a replacement.

Certifications
2024 / Currently