At Facebook I led the Design Infrastructure team. We built internal design tools that 8 hours per week per design of design time:
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Made the Facebook Design System accessible to every design in Sketch and Origami Studio
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Built an internal collaboration platform called Pixelcloud that facilitated discussion, design review, and automated redlines for final design proposals
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Extended Sketch and Origami Studio with Auto Layout (before Figma!) using the same open source layout engine that engineering teams used in code.
As a design manager my role was supporting a team of 7 designers, providing feedback to designers, helping them progress in their careers, coordinating with engineering and other cross functional partners, as well as helping define the vision, strategy, half plans for the team.
Sketch plugins
One of the highest leverage areas for the team was adding functionality to Sketch that improved designers' workflows.
UI Kit
UI Kit was a tool built for Sketch that distributed Facebook's component library to every designer across the company, allowing the Design Systems team to push updates out to designers weekly as components changed.

LayoutKit
LayoutKit was built to add real layout controls to Sketch enabling designers to built complex layouts and use the same rules and terminology that engineers would use when building UI for web, iOS, and Android platforms.
LayoutKit was built with Yoga, Facebook's open source layout engine.

Pixelcloud
Pixelcloud is Facebook's internal design collaboration tool. It integrated closely with Sketch, allowing designers to push their designs to the web directly for Sketch for sharing and to get feedback from across the company.

Origami Studio
Our team was responsible for Origami Studio, used at Facebook and by companies like Apple to prototype iOS and MacOS applications.