
About
Currently working at Ubisoft Bordeaux on an unannounced project.
From a French literature and game design background, I'm an all interactive everything designer specialized in storytelling.
Also amateur photographer and musician in my spare time.
Work Experience
Inaugurated in 2017, the Ubisoft Bordeaux studio brings together over 400 team members from more than 20 nationalities helping develop some of Ubisoft’s most popular AAA titles.
As a narrative designer, I worked on the following titles:
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Assassin's Creed Shadows - Claws of Awaji Expansion (2025)
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Assassin's Creed Mirage (2023)
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Tom Clancy's Rainbow Six Extraction (2022)
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Tom Clancy's Ghost Recon Breakpoint (2019)
One-day interventions (introduction to narrative design) as external instructor and monitoring/jury of projects with Bachelor and Master's students.
Drawing inspiration from visual novels and gamebooks, Tictales creates interactive story apps that can be experienced on web browsers or mobile stand-alone apps.
Education
A two-year university course designed to train artists, designers, and researchers in the fields of digital interactive games and media.
Theoretical and multidisciplinary teaching: a critical approach to game design, sociology of uses and innovations, design tools, introduction to agile methods.
Options: theatre critique, francophone literature, literature and cinema.
Speaking
Recreating the lost city of 9th-century Baghdad in Assassin’s Creed Mirage : between historical authenticity and creative intentions. Roundtable with Thomas Méreur, author of Les Secrets d’Assassin’s Creed (Third Editions).
We will try to establish a more three-dimensional vision of narrative design, as well as propose the bases of a strategic approach to defend its technical interests and aesthetic values.
The Professional Meetings consist of a conference of several professionals working in the sector concerned.
Are avatars just mere puppets? Is the player only a technical performer? Roundtable moderated by Montaigne In Game and fueled by young researchers and students from the University of Bordeaux Montaigne.
Certifications
2-day masterclass with award-winning game writer and University of Texas instructor Susan O'Connor (Tomb Raider, Bioshock, Far Cry 2).