Bastien de L'Hermite

Bastien de L'Hermite

Senior Narrative Designer in Bordeaux, France, he/him

About

Currently working at Ubisoft Bordeaux on an unannounced project.

From a French literature and game design background, I'm an all interactive everything designer specialized in storytelling.

Also amateur photographer and musician in my spare time.

Work Experience

2019 — Now
Bordeaux, France

Inaugurated in 2017, the Ubisoft Bordeaux studio brings together over 400 team members from more than 20 nationalities helping develop some of Ubisoft’s most popular AAA titles.

As a narrative designer, I worked on the following titles:

  • Assassin's Creed Shadows - Claws of Awaji Expansion (2025)

  • Assassin's Creed Mirage (2023)

  • Tom Clancy's Rainbow Six Extraction (2022)

  • Tom Clancy's Ghost Recon Breakpoint (2019)

2020 — 2022
Ynov Bordeaux, IUT Bordeaux Montaigne, 3iS Bordeaux
Bordeaux, France

One-day interventions (introduction to narrative design) as external instructor and monitoring/jury of projects with Bachelor and Master's students.

2017 — 2019
Paris, France

Drawing inspiration from visual novels and gamebooks, Tictales creates interactive story apps that can be experienced on web browsers or mobile stand-alone apps.

Education

2014 — 2016
Angoulême, France

A two-year university course designed to train artists, designers, and researchers in the fields of digital interactive games and media.

2013 — 2014
Montpellier, France

Theoretical and multidisciplinary teaching: a critical approach to game design, sociology of uses and innovations, design tools, introduction to agile methods.

2011 — 2013
Bordeaux, France

Options: theatre critique, francophone literature, literature and cinema.

Speaking

2024
Toulouse, France

Recreating the lost city of 9th-century Baghdad in Assassin’s Creed Mirage : between historical authenticity and creative intentions. Roundtable with Thomas Méreur, author of Les Secrets d’Assassin’s Creed (Third Editions).

2023
Bordeaux, France

We will try to establish a more three-dimensional vision of narrative design, as well as propose the bases of a strategic approach to defend its technical interests and aesthetic values.

2022
Bordeaux, France

The Professional Meetings consist of a conference of several professionals working in the sector concerned.

2019
Bordeaux, France

Are avatars just mere puppets? Is the player only a technical performer? Roundtable moderated by Montaigne In Game and fueled by young researchers and students from the University of Bordeaux Montaigne.

Certifications

2023

2-day masterclass with award-winning game writer and University of Texas instructor Susan O'Connor (Tomb Raider, Bioshock, Far Cry 2).

Contact