Pipeline Developer in the Bay Area, he/him
Developed and maintained new and legacy Python Qt-based tools within Blur’s pipeline. Integrated on-premise instance of Sentry into production pipeline for advanced error-tracking. Developed in-house plugin for RV providing support for Open Color IO (OCIO) color management, integration of Blur’s production asset-tracking database, along with additional custom functionality.
Handle ingest of on-set footage while maintaining proper color profiles and format intricacies as media is brought into ILM’s pipeline. Back up production data via LTO-tape based archival pipeline. Supervise storage utilization and employ methodologies to conserve finite data resources. In addition, develop systems and tools to optimize ingest processes in an ever evolving industry of camera and lens configurations, image capturing formats, and developer-facing product APIs.
Responsible for ILM's multi-platform renderfarm, ensuring artists and production hit their deadlines by monitoring for and diagnosing issues that may arise during the render process. In addition, develop tools and workflows to advance the capabilities of the render support team, including a system to analyze cross-site resource utilization collated and manipulatable within G Suite apps.
Responsible for the stable and efficient operations of computing systems in Montgomery Hall by reviewing technical problems, troubleshooting operating issues, analyzing data, and identifying objects or events affecting software and hardware operations. In addition, maintain hundreds of linux-based renderfarm nodes used for Renderman, Maya, and Houdini.