About
i'm an interaction designer, HCI researcher, code tinkerer, accessibility tech advocate, and sound and music nerd. i shape playful and responsible interactions with new technologies to deliver serendipitous experiences.
Work Experience
Redesigned TechGuide app for 400 marine engineers via iterative user research and testing. Developed Augmented Reality-integration strategy and optimized app architecture, improving information retrieval efficiency by 26%.
Designed MediaBridge.org for remote collaborative journalism, resulting in stories published by The Guardian. Conducted user research with journalists from Iran and Syria. Developed platform architecture and wireframes, supporting agile development for a remote tech agency.
Education
I got a taste of Stanford's buzzing and innovative vibe while working on passion projects within accessible technologies and sonic interaction design. also, i've been able to share my previous work and research through guest lectures and talks at Music, Computing, Design: The Art of Design (CS 476a) and Introduction to Creating Electronic Sounds (Music 101).
GPA: 11.9 / 12
GPA: 10.0 / 12
Projects
A collaborative accessible digital musical interface for people living with ALS. Users rated it 79.5/100 for usability, describing it as empowering, fun, and stimulating to use through the Microsoft Desirability Toolkit.
Writing
We present DuoRhythmo, a collaborative accessible digital musical interface (CADMI) that gives people living with Amyotrophic Lateral Sclerosis (PALS) the experience of remotely and collaboratively creating music in real-time. We designed DuoRhythmo specifically to be utilized for eye tracking and optimized it for head- and computer mouse interaction, as well using a user-centered design approach. Together with five PALS, we completed a mixed-methods evaluation to assess the accessibility of DuoRhythmo. Participants described the CADMI using the Microsoft Desirability Toolkit (MDT) as fun, empowering, accessible, easy to use, engaging, and stimulating and gave an average System Usability Scale (SUS) score of 79.5. We suggest further research on remote collaboration within the field of accessible digital musical instruments (ADMIs) using the term CADMI to explore the positive effects of collaborative music-making on the quality of life of PALS.
HoloBand is a clinical tool for audiovisual music perception training in AR using the Hololens 2 for the hard-of-hearing. It consists of two interfaces: a spatial environment in AR for the hard-of-hearing user and a computer interface to control the training for speech and language pathologists.
Speaking
I organized, developed and conducted a 3-day long Design Thinking Camp for folks coming from different backgrounds within Elderly Care. I helped them to develop and refine their ideas and innovations to make elderly care easier and more accessible in Europe.
Side Projects
interactive audiovisual art installation where the user was equipped with a BCI headset that was used to create a neuro-feedback loop. the installation was the outcome of our participation in the BR4IN.IO virtual hackathon as part
of the IEEE SMC 2021, where we scored 4th out of 38 teams.