![Andrew Hamilton](https://res.cloudinary.com/read-cv/image/upload/c_fill,h_92,w_92/dpr_1.0/v1/1/profilePhotos/DyzUMVbua1YxAGWnQg3WoiADyrJ2/17da32a1-39b2-467c-9a9b-eea300798dc6.jpg?_a=DATAdtfiZAA0)
Andrew Hamilton
Art Director in Los Angeles, California
Branding Video Games
About
A multi-disciplined Graphic Designer, Art Director, and BAFTA nominated Games Designer currently based in Los Angeles, California. With over 20 years experience working in video game development specialising in user interface, user experience, product branding and overall product presentation as well as game design and development.
Projects
Logo and branding for the highly anticipated Wolverine game coming to PS5.
Logo and branding for the Spider-Man franchise from Insomniac Games, across three languages.
Speaking
A talk on the development of the Macromedia Flash-based user interface for This is Football 2002 (World Tour Soccer 2002), or "the dirtiest job in video games", with Dave Ranyard.
Awards
Nominated for a video game BAFTA for game design in L.A. Noire.
Won as part of the development team.
Won as part of the development team.
Work Experience
Art Director for the Creative Department at PlayStation Studios. Looking after the branding, key art development, UI and UX for 1st Party products and titles.
Art Director for the Creative Department of SIE's Worldwide Studios Product Development Services Group. Looking after the branding, key art development, UI and UX for SIEA WWS products and titles.
Art Director for the Creative Department of SCE's Worldwide Studios Product Development Services Group. Looking after the branding, key art development, UI and UX for SCEA WWS products and titles.
Member of the Art Department working on digital matte paintings for Happy Feet Two. This included a combination of 2D, projected and animated matte paintings.
One of the founding members of Team Bondi and part of the senior management team, working on L.A. Noire from it's initial inception.
Primarily designing the in-game presentation including the menu system and HUD, working with the art and programming teams to implement these.
Designed all aspects of "Phelps' Notebook" from concept to execution. This included the game design and user experience as well as the look and feel.
Managed a small Graphic Design department which was responsible for the design and art working of the high resolution textures used for the hundreds of Clues, as well as the user experience and game design to ensure consistency with Clue interaction.
Designed the game world branding for the story locations as well as working with Rockstar North to populate the game world with adverts and poster for the game world brands.
Setup the Graphic Design service department that facilitated the London Studio, the International Software Division and other SCEE development studios.
Initially employed to work on and rebrand the This is Football franchise on PlayStation® (PSOne), built a department from a single employee to a department of five that was instrumental in the creation of some of the biggest brands on PlayStation®2.
Design, creation and implementation of CD-ROMs, web sites, interactive emailers and presentations for marketing campaigns as well as more traditional printed campaigns for business to business and end users.
Joined after completing a successful work placement with Common Purpose (from September 1997 to June 1998)
Artistic design of the charity’s first online project ‘Your City’ which was an online community for school children to learn how cities work.
Design and production of promotional materials for projects as well as production of annual reports