About
I make meaningful connections and experiences through my craft, process and social skills. This allows me to fulfill my life goal of bringing out the best in people.
Projects
Lead Prototyper for the new Fubo TV UX
Side Projects
Made a beer with my dad over the past month or so, it's quite the process
Piece about my time abroad in Aberdeen, Scotland
Ubiquitous computing has previously demonstrated its ability to streamline the processes of data collection and analysis for practitioners. However, little has been said about designing technology where students with behavioral disorders are the primary users. In this position paper, we use previous research to identify the need for students with behavioral disorders to be more involved with their data and the potential positive outcomes that could arise with their involvement. We present our first iteration of a human-centered design process for creating Tadpole, an interactive digital media experience designed for students with behavioral disorders. This platform enables students and their guardians to interact with and monitor their behavioral progress in the classroom through data driven incentives in the form of interactive visuals and avatar features. As a second iteration design, we present our research proposal to involve students with behavioral disorders in the design process. We reflect on the challenges we face in designing with this population.
Work Experience
Designing for Entertainment experiences for Facebook Live, International markets and growing the product in new and exciting places.
Collaborated as a team member of Facebook Design Systems and Product Navigation
Created components regarding in-product communication for use across 12 surfaces of Facebook
Provided usage guidelines for components and participated in crits to ensure product consistency in styling, behavior, and design system compliance across design teams
Communicated cross-functionally with engineers, illustrators, researchers and content strategists across multiple teams to ship products
Created design specs for visuals and microinteractions of components to establish conformity with engineers
Prototyped and tested end-to-end mobile flows in research sessions using logic and real data
Documented designs to demonstrate proper use cases and behavior
Worked as a UX Designer and Design Lead, while collaborating with Visual Designers, UX Designers and Producers
Designed digital experiences for clients like Marvel, LG, FuboTV, and Royal Caribbean
Created complex, high fidelity interactive prototypes with nonlinear flows for mobile, TV, and desktop experiences
Communicated directly with client to ensure project satisfaction
Lead various team workshops on prototyping and supported several projects regarding UX and microinteraction