Ahnaf An Nafee

Ahnaf An Nafee

Software Engineer in Philadelphia, PA, He/Him

About

👨‍💻 Full Stack Software Engineer

🕹️ Hobbyist Game Programmer

Work Experience

2021 — Now
Wayne, PA
  • Designed and implemented 6 new DevOps pipelines to deliver fast OTA application updates, resulting in improved customer satisfaction and retention
  • Led the backend migration to Amazon Elastic Load Balancers and Auto Scale Groups, resulting in an 80% reduction in application load and costs
  • Automated the build and deployment process with GitHub Actions and Maven, and implemented Serverless Lambda functions for monitoring, resulting in an 85% reduction in manual work
  • Created a custom API interceptor to handle all CRUD transactions and JWT token management, improving security and scalability
  • Engineered Java service integration for STOMP WebSockets to enable in-app chat functionality, enhancing user engagement and experience
  • Integrated third-party services and OAuth services with over 20+ RESTful endpoints, contributing to the development of a scalable, user-facing application and increasing user engagement
2021 — 2021
Philadelphia, PA
  • Integrated and scripted versatile game managers to streamline future design processes and improve efficiency, resulting in a more efficient and effective workflow for the development team
  • Developed parameterized shaders with multiple variants for general stylized usage for DC's Justice League: Cosmic Chaos, enhancing visual aesthetics and appeal
  • Worked closely with the Art team to improve workflows and create simpler, customizable shaders, improving collaboration and productivity
  • Conducted integration and stress testing on WIP games, identifying and reporting any issues in a developer-friendly format using Mantis
  • Coordinated closely with the design team to identify problematic areas and created relevant test cases, ensuring the quality and functionality of the final product

Projects

2021
  • Developed an open-source extension for Visual Studio Code to preview EPS and PS files using TypeScript
  • Resolved user issues and released updates, resulting in over 2000+ downloads on the VS Marketplace
  • Expanded extension functionality to support all platforms, providing a seamless and engaging user experience
2020
  • Integrated cross-platform multiplayer functionality using the Photon Engine
  • Implemented load balancer net code for player rooms to improve performance
  • Designed a user interface based on Figma prototype
  • Engineered smooth GameObject animations for enhanced user experience

Education

2018 — 2022
Philadelphia, PA

Concentration in Artificial Intelligence, Game Programming and Development

Honors: manga cum laude

Contact

LinkedIn
Twitter
Website
Itch
GitHub