
About
👨💻 Full Stack Software Engineer
🕹️ Hobbyist Game Programmer
Work Experience
2021 — Now
Wayne, PA
- Designed and implemented 6 new DevOps pipelines to deliver fast OTA application updates, resulting in improved customer satisfaction and retention
- Led the backend migration to Amazon Elastic Load Balancers and Auto Scale Groups, resulting in an 80% reduction in application load and costs
- Automated the build and deployment process with GitHub Actions and Maven, and implemented Serverless Lambda functions for monitoring, resulting in an 85% reduction in manual work
- Created a custom API interceptor to handle all CRUD transactions and JWT token management, improving security and scalability
- Engineered Java service integration for STOMP WebSockets to enable in-app chat functionality, enhancing user engagement and experience
- Integrated third-party services and OAuth services with over 20+ RESTful endpoints, contributing to the development of a scalable, user-facing application and increasing user engagement
2021 — 2021
Philadelphia, PA
- Integrated and scripted versatile game managers to streamline future design processes and improve efficiency, resulting in a more efficient and effective workflow for the development team
- Developed parameterized shaders with multiple variants for general stylized usage for DC's Justice League: Cosmic Chaos, enhancing visual aesthetics and appeal
- Worked closely with the Art team to improve workflows and create simpler, customizable shaders, improving collaboration and productivity
- Conducted integration and stress testing on WIP games, identifying and reporting any issues in a developer-friendly format using Mantis
- Coordinated closely with the design team to identify problematic areas and created relevant test cases, ensuring the quality and functionality of the final product
Projects
2021
- Developed an open-source extension for Visual Studio Code to preview EPS and PS files using TypeScript
- Resolved user issues and released updates, resulting in over 2000+ downloads on the VS Marketplace
- Expanded extension functionality to support all platforms, providing a seamless and engaging user experience
2020
- Integrated cross-platform multiplayer functionality using the Photon Engine
- Implemented load balancer net code for player rooms to improve performance
- Designed a user interface based on Figma prototype
- Engineered smooth GameObject animations for enhanced user experience
Education
2018 — 2022
Philadelphia, PA
Concentration in Artificial Intelligence, Game Programming and Development
Honors: manga cum laude
Contact
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