About
I am a UX designer with 9 years of experience designing digital products and experiences for global audiences and emerging markets. I thrive in multidisciplinary environments and love crafting experiences informed by research, business strategy, and user needs.
I am currently work at Vicon and am making minor corrections to my PhD at Northumbria University at Newcastle, UK.
Contact
Work Experience
Designing software for Vicon’s state-of-the-art motion capture systems.
Led a team of XR designers and managed stakeholders across multiple levels and geographies. Helped set up processes, workflows, and hiring requirements for the design team.
I was responsible for owning and delivering end-to-end user experiences for various features on Dynamics 365 Layout for Hololens 2, Edge for MacOS, and Visio for the Web (a Diagramming App).
Co-founded and managed a research and prototyping-led practice focused on providing UX Design solutions and interactive experiences to a range of small and medium enterprises.
Education
My research area focuses on Interaction Design for Mixed Reality
Projects
The output of my PhD Project, focused on helping a team of diverse stakeholders conceptualise Mixed Reality experiences in visitor-centric physical museum environments.
Led the UX design, Teams and Office Integration
strategy, Design System and User Research for Visio on the Web,
shipped multiple features
Designed Mixed Reality experiences for the erstwhile D365 Layout on Hololens 2. Including several unreleased features and concepts around spatial computing.
Led UX Design, Research and created design guidelines for the first releases of Microsoft Edge on MacOS by collaborating with 20+ feature teams across two geographies.
Integrated android AR app and spatial design for Dovetail Furniture at InStore Asia 2016 and 2018
UX Design and Research for an educational, modular robotics kit.
UX Design and Research for an android audio guide museum app in English and Hindi.
Interaction Design and gamified simulation showcasing the Combi-Breaking system for Honda 2-Wheelers at Auto Expo 2016.
Level Design and Environment Art for a speculative science fiction video game set in South India
Designing low-cost deployable prefabricated modular structures from engineered composite bamboo panels in Arunachal Pradesh in 2015-16.
Research and skilling strategy for Rural Technical Institutes in Gujarat.
UX Design and development of interactive educational content for teaching mathematics in Gujarati language to school dropouts in Gujarat.
Speaking
Exhibitions
Exhibition of my ML based Art
An spatial art installation using a depth sensing camera and projections.
City in Sounds, a series of interactive art installations and creation of a digital archive of sounds of the UNESCO World Heritage City of Ahmedabad, incorporated in objects of daily use.
Jantu, Electromechanical organisms exploring the ideas of swarm and emergence, supported by Arduino India
Screening of Antarikhsa Sanchar (My M.Des Grad Project), a speculative science fiction adventure game, set in South India.
Kavak Prakash (Electromechanical Organisms): Interactive light and origami based art installations as a part of the month long residency preceding the Art+Science festival in Goa.
Side Projects
Delivered a series of short courses on using visualisation in Cinema4D for 3rd semester PG students of New Media Design.
Made a series of lectures on understanding, identifying and framing problem statements to 1st year MBA Students.
Delivered a week long elective course on visualization through code for 10th Semester UG students of architecture.
Delivered a short course on understanding motion, cause and effect via making tiny rube goldberg machines with paper
Delivered a series of lectures to B.Arch students in their 6th Semester.
Conducted a 3-week long hands-on workshop on interactive media
to 6th Semester UG students of Exhibition Design.
Delivered a 3-week long hands-on workshop on IoT to 5th Semester UG students of Product Design.
Facilitated a series of 3-day long Design Thinking workshops across colleges in cities and towns of Andhra Pradesh and Telangana.
Conducted a 3-week long hands-on prototyping workshop on Video Game controllers to 5th Semester UG students of Product Design